HYTARI STUDIOS

HyTari Studios

Unsere Mods entstehen aus echten Anforderungen auf HyTari, werden im produktiven Betrieb getestet und anschließend für die Hytale-Server-Community veröffentlicht.

2026

Unsere veröffentlichten Mods

Die chronologische Übersicht unserer auf BuiltByBit veröffentlichten Hytale-Plugins und Tools.

All public HyTari Studios mods include support for 25 languages.

My PvP Controls

Hytale

PERSONAL PVP PROTECTION • PLAYER CHOICE • SERVER CONTROL • PVP AUDIT LOGS

Gibt jedem Spieler persönliche PvP- und Risikoeinstellungen, während der Server weiterhin die endgültige Kontrolle behält.

Personal PvP ON / OFF
Combat is allowed only with mutual consent
Optional PvP-state persistence after reconnecting
Control over item loss on PvP death
Full Inventory Drop control
Weapon and armor durability-loss control
Configurable cooldowns and waiting times against abusive PvP changes
Server controls can lock or force individual settings
Customizable PvP rules shown directly in the interface
Support for freely organized player duels
PvP Kill & Audit Logs record the active conditions at death
Separate administration tools through mypvpcontrols.admin
Compatible with existing server protections and PvP rules
Never forces PvP where the server or another mod has disabled it
Veröffentlicht · 18. September 2026
AUF BUILTBYBIT ANSEHEN

Server Diagnostics - Automatic Fixes

Hytale

AUTOMATIC FIXES • SAFE CLEANUP • LIGHTWEIGHT • SERVER-SIDE

Diagnostiziert Serverfehler, erstellt hilfreiche Berichte und wendet sichere gezielte automatische Korrekturen an.

EntityTracker Cleanup safely removes stale EntityTracker updates before Hytale processes them
Flying NPC Rotation Fix repairs invalid rotation values such as NaN and Infinity on supported flying NPCs
EntityTracker Diagnostics produces detailed logs with entity classification, ECS archetypes, ItemStacks, dropped items, NPCs, projectiles and involved viewers
Optional ItemQuality Mapping logs runtime quality indexes and names to diagnose cross-server mismatches
Separate diagnostic logs for every server session
Modular configuration through config.properties
Fail-open approach: uncertain cases are left untouched
Does not alter inventories, valid items, AI, movement or valid rotations
Fully server-side installation
Veröffentlicht · 18. August 2026
AUF BUILTBYBIT ANSEHEN

Menu Info Pages

Hytale

MULTILINGUAL • INTERACTIVE • FLEXIBLE • SERVER-SIDE

Erstellt mehrsprachige Menüs, Tutorials, Guides und Informationsseiten direkt in Hytale mit einfachen JSON-Dateien.

Automatic detection of the player's client language
Support for 25 languages with regional fallbacks
Language-specific pages, content and images
Standalone pages or complete guides with side navigation
Optional per-page permissions
Up to 24 sections per page
Up to 6 images and 6 buttons per section
Section backgrounds can use the default style, transparency or a custom HEX color
Up to 6 top images with preserved aspect ratio
Clickable images can run player/console commands or open HTTP/HTTPS links
Local, remote or dynamic PNG images
Support for Hytale player avatars/headshots
Buttons support player/console commands, links, delays and configurable closing
Buttons can also be used as text-only or decorative elements
Up to 24 side-navigation buttons with scrollbar
Up to 6 bottom buttons
ItemCommands with independent left-click and right-click actions
Items can open MIP pages, server selectors, other GUIs or normal commands
O-Key Quick Access can open a page or execute a command by pressing O
O-Key command, HUD, position and image can be configured per world
O-Key supports permissions and separate player/OP behavior
AutoOpen with once, always and dismissible modes
Localized 'Do not show again' state saved per player
Formatted text with colors, styles and left / center / right alignment
Placeholders such as {player}, {uuid}, {world}, {online} and more
Create new pages through an in-game command
/infopages reload refreshes page content and images without restarting the server
Veröffentlicht · 12. August 2026
AUF BUILTBYBIT ANSEHEN

Server Router - Network Sync

Hytale

NETWORKING • TRANSFERS • PORTALS • SCOREBOARD • SHARED SYSTEMS • SERVER-SIDE

Verbinde mehrere Hytale-Server zu einem koordinierten Netzwerk mit sicheren Transfers, Portalen, gemeinsamen Systemen, nativer Welt-Scoreboard und optionaler sicherer Inventarsynchronisierung.

Transfers through commands such as /hub, /dungeon, /pvp or /games
Automatically checks that the destination server is online, available and not full
Automatically generated travel portals
Protection against direct access to backend servers
Secure temporary authorizations during transfers
Native configurable scoreboard with per-world layouts and logos
Reliable scoreboard reload without requiring player reconnects
Shared chat across the entire network with common text formatting
Global join, quit and server-switch messages
Network-wide player list with source server
Read-only Network Player API for compatible plugins
Real-time server status, player counts and automatic heartbeat
Native Hytale whitelist integration
Placeholders for the native scoreboard and compatible mods
Optional inventory synchronization between servers
Safe custom ItemQuality preservation across different server registries
Protection against duplication and unauthorized transfers
Configurable as router, backend or both
25 localized languages with regional fallback support
Commands, servers, permissions, portals, scoreboard and modules are fully configurable
Veröffentlicht · 17. Juni 2026
AUF BUILTBYBIT ANSEHEN

Server Inventory Sync

Hytale

INVENTORY SYNC • PLAYER PROFILES • MULTI-SERVER • DATABASE-BACKED

Synchronisiert Inventar und unterstützte Profildaten über mehrere Hytale-Server hinweg über eine gemeinsame Datenbank.

Shared inventory across multiple servers
Synchronization of armor, backpacks and additional slots
Support for profile data added by compatible mods
ItemQuality-safe synchronization uses quality identity instead of relying only on runtime indexes
Safe Common fallback preserves the original quality identity when a destination server cannot resolve it
Original qualities are restored automatically when they become available again
Optional ItemQuality mapping diagnostics for troubleshooting cross-server differences
Automatic database saving
Protection against simultaneous access and duplication
Locking system during loading or saving
Optimized world-switch handling without interrupting the save cycle
Configurable loading and error messages
Compatible with hubs, dungeons, arenas and modded servers
Veröffentlicht · 17. Juni 2026
AUF BUILTBYBIT ANSEHEN

Mob Spawn Eggs

Hytale

266 CREATURES • DIRECT SPAWN • THROWABLE EGGS • SERVER-SIDE

Fügt nutzbare Spawn-Eier für native Hytale-Kreaturen hinzu, mit direktem Spawnen, Wurfmechanik und Serverkontrollen.

266 Spawn Eggs
Direct spawn with left click
Throw the egg with right click
Visible flying egg with a colored impact effect
Safe consumption only when the action succeeds
Native creatures keep Hytale's original AI, stats and behavior
Dedicated Creative-mode tab
Eggs organized by category
Global configuration with per-world overrides
Automatic support for Hytale Instances
Complete world blacklist
Separate permissions: mobspawneggs.direct and mobspawneggs.throw
Separate logging for DIRECT and THROW
Localized and customizable messages
Veröffentlicht · 13. April 2026
AUF BUILTBYBIT ANSEHEN

CommandSpy

Hytale

MODERATION • AUDITING • STAFF CONTROL • SERVER-SIDE

Leichtes Staff-Tool zum Überwachen und Protokollieren von Spielerbefehlen für Moderation und Administration.

Real-time command monitoring
Separate control for commands and private messages
View commands executed by the console
Compact and intuitive control panel
Independent permissions for each category
Saved preferences for every staff member
Fully configurable message format
Command autocompletion
Separate log for every server startup
Protection against duplicate logging
Veröffentlicht · 31. März 2026
AUF BUILTBYBIT ANSEHEN

Aus echten Server-Anforderungen entwickelt

HyTari Studios konzentriert sich auf praktische Werkzeuge, Netzwerk-Infrastruktur, Administration und Gameplay-Systeme für reale Probleme im Betrieb von HyTari.